Movement comes from video
The reference clip controls timing, posture, gestures, and rhythm. Your image controls the character and visual starting point.
Motion Control AI
Upload one character image and one movement video to create a guided character performance.
The reference clip controls timing, posture, gestures, and rhythm. Your image controls the character and visual starting point.
Use a character image that shows the same body area and camera angle as the performer. Similar starting poses reduce visible distortion.
Describe lighting, setting, texture, and mood. Do not spend the prompt repeating an action already present in the reference video.
Use these checks to make the image, reference motion, and intended output work as one production setup.
Kling Motion Control does not invent the entire performance from a text instruction. The character image establishes appearance, clothing, proportions, and the first visible pose. The reference video supplies the sequence of body positions over time. A clear relationship between those two inputs gives the model a more stable foundation than asking it to resolve conflicting angles or missing body parts.
Treat the image as casting and art direction, and treat the video as choreography. If the performer turns sideways, raises both hands, or moves from a wide stance into a close pose, the character image needs enough visible information to support those changes. The optional prompt can describe the scene, but it cannot reveal a hand or leg that was never readable in either input.
Choose one continuous shot with one clearly visible performer. Even lighting, a steady camera, and separation between the person and background make the body outline easier to interpret. Keep important gestures inside the frame. If hands repeatedly leave the crop or feet disappear behind furniture, the generated character may change shape when those parts return.
Simple motion is useful for the first test. A short wave, turn, pose change, or measured dance phrase reveals whether the character and reference are compatible without spending credits on a long render. After that test succeeds, extend the duration or try faster movement while preserving the same framing, image, and prompt so you can identify what caused any change.
Inspect the face, hands, clothing edges, and body proportions at the beginning, middle, and end. Also check whether the motion starts naturally from the uploaded pose. A result can look convincing in a thumbnail while still containing a brief identity shift or an unstable limb during a turn. Reviewing the full clip is more useful than judging one selected frame.
When a result fails, change the input with the clearest mismatch first. Crop the reference, choose a closer starting pose, or use character art with better body coverage before rewriting the prompt. This controlled approach keeps Kling Motion Control testing understandable. Changing the model, image, video, prompt, and duration together makes it difficult to learn which adjustment actually helped.
Results depend on clear single-subject footage. Fast cuts, blocked limbs, crowds, and large pose mismatches can reduce consistency.
It needs one character image and one reference video. A prompt is optional and should focus on visual treatment.
The current Motion Control models accept 3 to 30 seconds. Kling 3.0 image framing is limited to 10 seconds.
No. Motion Control AI is an independent service that provides access to supported Kling Motion Control models.
You can read the guide and prepare inputs without signing in. The generator asks you to sign in before an actual generation and checks the required credit balance.
Start with framing and pose alignment. Use a clearer single-subject video and an image that shows every body area needed by the motion before adding more prompt detail.
Prepare one character image and one reference video. Review the credit cost before you generate.
Open Motion Control Generator