Design the first seconds
Start with a readable gesture or expression that supports the hook. Keep the subject large enough for mobile viewing.
Motion Control AI
Use one approved performance as a motion reference for controlled character-led ad concepts.
Start with a readable gesture or expression that supports the hook. Keep the subject large enough for mobile viewing.
Use the video for performance timing. Use the prompt for location and visual treatment, then add final copy in your editor.
Keep the same motion while changing the character or scene. This makes creative differences easier to compare.
Use these checks to make the image, reference motion, and intended output work as one production setup.
Motion control for UGC ads is most useful when the clip has a defined role, such as an opening reaction, product reveal gesture, transition, or short demonstration beat. Plan the first seconds around one visible action that supports the message. Keep the character large enough for mobile viewing and make sure the hands, face, or product area needed by the concept stays inside the reference frame.
The generator transfers a performance onto a character image. It does not determine the audience, validate a product claim, or assemble a complete ad. Write the hook and proof points separately, then choose a motion that supports them. Add spoken lines, captions, product shots, logos, disclosures, and final calls to action during editing where each element can be reviewed and changed precisely.
Start with a short approved reference and one baseline character. Generate the baseline before producing variants. Change one meaningful element at a time, such as the character, background treatment, opening crop, or model. Keep duration and motion stable. This structure makes it possible to identify what changed the creative instead of producing several unrelated clips that cannot support a clear decision.
Review more than visual polish. Check whether the opening gesture is understandable without sound, whether the subject leaves room for captions, and whether clothing or hands become unstable near the product area. Record the source image, motion reference, prompt, model, and credits used. A repeatable production log helps a small team avoid regenerating the same failed setup and supports later approval review.
Use only character images, performances, voices, music, products, and brand assets you are authorized to process. A person appearing in a public clip has not automatically consented to becoming the motion source for an advertisement. Do not fabricate testimonials or make a generated character appear to be a real customer. Obtain the required approvals before publishing or placing media spend.
Treat every generated clip as a draft asset. Inspect identity, anatomy, product representation, visible text, and audio from start to finish. Add accurate disclosures for synthetic or sponsored content when required. The current tool does not review campaign policy, regulated claims, landing-page consistency, accessibility, or analytics. Those checks remain part of the human advertising workflow after generation.
The current generator creates individual clips. It does not add captions, product claims, brand approval, or campaign analytics.
It creates the character performance clip. Add verified claims, captions, product shots, and final editing separately.
Your use must follow the service terms and the rights attached to every uploaded image, video, audio track, and brand asset.
Begin with a short motion and change one element, such as character, background, or visual style, between generations.
No. It creates an individual character performance clip. Add verified claims, captions, disclosures, and product footage separately in an editor.
Only when you have the permission needed for that performance and advertising use. Publicly viewable footage does not automatically grant commercial reuse rights.
Prepare one character image and one reference video. Review the credit cost before you generate.
Open Motion Control Generator